

	Ground Zero v1.0 for the Avigo PDA by Michael Michon
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Ground Zero is copyright 1999 Michael Michon.

Ground Zero is PostcardWare. If you like Ground Zero, all I ask is that you
please send a cheap postcard to:
	Ground Zero - Michael Michon
	8651 W. Leland Ave.
	Chicago, IL 60656 USA

	[And if you send me your email address on the postcard, I promise to
	send you a nifty cheat code for the game. Guaranteed to impress your
	friends and pets.]

If you have any general comments about Ground Zero, send email to:
	lithboy@hotmail.com

For the latest information about Ground Zero, check the website at:
	http://www.uiuc.edu/~michon/gzero

Ground Zero was developed by Michael Michon.  Graphics were created by
Greg Mills.  Ideas were developed by Greg Mills, Robert Casey, and Michael
Michon.



	Background and Instructions
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Ground Zero is a fun little game loosely based on the old arcade classic
Missile Command.  The object of the game is to prevent your city from being
blown up by enemy missiles.  Your only weapon is a limited number of
devices that blow up in mid-air and detonate the enemy missiles in their
path.  The devices will stay in the air for a short period of time before
they dissappear, but until then, any missiles that attempt to go through
them will be blown up.

Each level is a new city.  In each city you have 20 detonation devices.
You must prevent 10 enemy missiles from hitting the city to go onto the next
level and start anew with a new city and replenished weapons.  Each new level
gets harder and starting with level 4, civilian aircraft are introduced.
You must avoid setting off the detonation devices in their path or having
missiles blow up near them, because they will blow up themselves and cost you
points.

Each missile you blow up earns you one point.  A hit to the city doesn't
cost any points but if you miss more than 10 missiles, you fail your mission,
and the game ends.  Each civilian aircraft blown up either by you or by an
enemy missile costs you two points, so be careful.

The introductory screen allows you to view general information as well as turn
the game's sound on and off.  During the game, you can detonate your weapons
simply by hitting the stylus in the position you want an explosion to appear.
To exit the game, hit the Close box in the upper right hand corner of the
screen.



	Strategy
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A few strategies to start you off: try to aim in front of a missile's path,
not on top of it.  You actually have a better chance at hitting it.
Try to plant your explosions at intersections of missiles if there are many
on the screen.  This allows you to detonate multiple enemy missiles with only
one explosion.  This is especially important when you need to blow up more
missiles than you have detonation devices for.  Remember to watch your stats
at the bottom of the screen; when the situation gets critical, they will flash.
When civilian aircraft appear, try to explode your weapons only above their
maximum altitude, somewhere near the middle of the screen.  Finally, the best
way to learn strategy for this game is to play it.



	Thanks
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Thanks go out to all the Avigo developers who hacked and reverse-engineered
the Avigo, created a freeware SDK, and created great software and tools for
this amazing PDA.  With the support of the online community, this PDA can
remain an inexpensive, yet powerful tool that will overcome obsolescence.
